Les membres de courts-circuits qui travaillent sur le thème de ce mois-ci "le self-service marketing" ont exploré cette semaine le concept de BRANDED UTILITY que nos amis anglo-saxons ont théorisé. Comment pourrions-nous appeler ça en France ?
View more documents from Helge Tennø.
View more documents from Sebastian Garn.
Branded Utility By Josh Chambers
View more documents from Viget Labs.
The brave new world of branded utility
What have we learned from the past few years of
uncertainty? That the underlying principle of good advertising is interaction.
If you've managed to get someone's attention you can't afford to waste it.
Having people press the red button, send a text or
visit a website is a great way of using the time you've paid for, by getting people
to spend their time with you. Why would people do that? Because they think that
what you're offering is appealing, useful, relevant or entertaining.
Watching a typical ad break would make you think
advertisers assume nothing has changed, hoping to coerce you into buying their
hatchback/air freshener/shampoo/ by telling you how great it is. There's
nothing wrong with that, except we now know it doesn't work that well any more.
Not thatlong ago we liked advertising - in 1999 a third of UK consumers thought
the ads were better than the programmes - but by last year that had halved, and
I don't think anyone believes that the programmes got better.
So how about brands giving something back? Being
useful? Having something interesting to say? How about creating a topic of
conversation? Planning guru John Grant recently reminded me of a Stan Rapp
quote - ‘Ask not what your customers can do for you, ask what you can do for
your customers'.
Welcome to the brave new world of Branded Utility,
where brands look to provide a useful service or a helpful application; to give
people something they actually need - without demanding an immediate return.
Web 2.0 means that it's never been easier or cheaper to develop applications.
A key element is gadgets and widgets - the new,
new thing on the web, as people build applications that can be added to your
homepage on Google or Microsoft Live or your MySpace page. Widgets are little
desktop gizmos that range from a time and date clock to a mini Amazon
recommendations page. Useful services, at your fingertips - and catching on
fast. Yahoo! is said to be investing heavily in the expansion of their Widget
Gallery.
Not all branded utility occurs online. Ideas like
Nike Run London (where 35,000 Londoners pay to run 10km in an event organized
by Nike) and Innocent's Fruitstock (a family-friendly music festival in
London's Regent's Park that is completely paid for by cult smoothie brand
Innocent) fit the label - but they're inherently limited in scale by their
physical nature. Tesco's Computers for Schools scheme gets closer - vouchers
given away for free with groceries to be pooled and redeemed against
PChardware.
Bring in Nike+, however, and you're getting really
close - a tie-in between iPod and Nike to provide detailed training and workout
information, plus an online community to put you through your paces. Smart
marketers are starting to see that Branded Utility really comes to life on the
web, and as part of that most valuable piece of real estate, the link between
your PC desktop and your mobile screen. Why? Because it's cheap, pervasive and
hugely scalable. A good idea could be used around the world by millions of
people.
Imagine if Weight Watchers could give people a
simple tool that allowed people to note what they eat and have the consequent
calories, saturated fat, and all the other metrics of healthy eating, monitored
for them. And that it sat on your web homepage or mobile phone. Simple - and
cheap as chips (sorry).
Or what if a car manufacturer provided a real time
traffic map of each commuter's journey home, appearing on their computer screen
15 minutes before they're due to leave work? No more traffic jams, no more tube
crises.
Honda in Japan have just launched something
similar, to which users can even add restaurant recommendations. Heinz could
offer a recipe service - text in what you have in your fridge and be sent back
a couple of simple recipes your kids will love. Or ask the Heinz bot on your
Instant Messaging service and get the same response.
These ideas are all entirely possible, eminently
affordable and very effective.
How about a Sharedealing business giving people
regular updates on the latest prices of the shares they're really interested
in? Halifax Sharedealing customers can already apply for this widget online.
And a travel business helping students plan their backpacking journeys through
a Google Maps mash up enriched with information about the destination from
previous visitors? The STA Travel in the UK are launching just such a service
shortly.
Given that your homepage is private and your
myspace or blog is public, brands need appropriate strategies. Only the most
confident woman would share her calorie counter with the world. The commuter
traffic map, too, is one to one communication as it is inherently private - but
a Google Maps travel guide is public and therefore can reach many more people.
Or imagine if all those people who wear Nike branded clothes could add a Nike
branded ‘badge' to their MySpace page showing a clip of a wonderful piece of
skill from Ronaldinho. By showing their allegiance to the brand, Nike is
visible to all their friends who visit their page.
This approach puts brands into the centre of
people's lives, at an appropriate moment, earning those brands attention and
engagement. But it firmly demonstrates how the consumer has taken control - and
that permission marketing is paramount.
So if we accept that a central role of advertising
is now to invite interaction, these tools give brands more to say. Advertising
becomes less about screaming ‘Beans are good!' and more about finding‘100 ways
of using beans that your kids will love'.
As people start to use the service or application,
the brand has a direct channel to that person, and a real opportunity for a
permission-based dialogue.
Once something meets a need, it's tricky for
anything else to usurp it - it's there for as long as people find it useful, or
until someone invents a better one. It's a land grab culture, and brands need
to act like software companies - seizing first mover advantage and constantly
renewing the service so it's always up to date.
The business models for this type of approach are
software-like too, as the cost of developing one of these tools is low, and
their spread can be driven cheaply, by word of mouth. But their value is huge,
so we expect the creators to share in the success of the initiative though some
form of license.
This is all part of a bigger shift in how brands
reach out to the people they're interested in talking to. Brands are less
willing to pay media owners for the right to interrupt the audience that the
media owner has aggregated. They know that with the right content and the right
approach they can create their own audience - where quality is much more
important than quantity. So branded utility sits alongside branded content and
brand-curated content as part of the smart brand's arsenal. But who helps
brands navigate such a shift in approach?
The creative agency - or is yours still a factory
churning out 30 second TV commercials (with a little Louis Vuitton style
integration, based on the idea that it all looks the same so it must be
integrated, right?) Is it your media agency - or are they still firmly focused
on reach and frequency and little else? Could it be your interactive agency -
or have they turned into a banners and buttons factory?
At Mindshare, we don't see a distinction between
media and creative in digital - it's either a good idea or it's not. And what
better idea than making our consumer's lives richer and easier?
It's time to experiment.
By Simon Andrews - Chief Strategy
Officer, Mindshare Interaction
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